SHOLAHUDIN, Usep; YENTI, Yenti. Possible Gamification Learning for Optimizing Student Learning Motivation?. EduLine: Journal of Education and Learning Innovation, [S. l.], v. 2, n. 3, p. 261–266, 2022. DOI: 10.35877/454RI.eduline975. Disponível em: https://jurnal.ahmar.id/index.php/eduline/article/view/975. Acesso em: 19 jun. 2026.